انهاردة جايبلوكوم ان بى سى بيديك اصطف +12 مثبت عليها الصول البى 7 حصريا منغير اي اخطاء و كامل بازن الله
نشوف بقى :
هتخش على Inventory.cs وتبحث عن
وتضيف فوقه ده
وتخش على npc.cs وتضيف ده فى اى مكان
وتخش فى النافى كات على npcs وتضيف ده فى سطر جديد
الي مش عارف يضيفو يكلمني
صور التاكيد :D
نشوف بقى :
هتخش على Inventory.cs وتبحث عن
الكود:
public bool Add(uint id, byte plus, byte times, bool bound = false)
وتضيف فوقه ده
الكود:
public bool AddSoul(uint id, uint soulitem, uint purfylevel, uint timeofpurfy
, byte plus, byte times, bool purfystabliz = false, bool bound = false)
{
try
{
Database.ConquerItemInformation infos = new Database.ConquerItemInformation(id, plus);
while (times > 0)
{
if (Count <= 39)
{
ConquerItem item = new Network.GamePackets.ConquerItem(true);
#region Stacksize
if (infos.BaseInformation.StackSize > 1)
{
http://item.StackSize = (byte)times;
ushort _StackCount = infos.BaseInformation.StackSize;
if (times <= infos.BaseInformation.StackSize)
_StackCount = (ushort)times;
item.StackSize = (ushort)_StackCount;
Database.ConquerItemTable.UpdateStack(item);
times -= (byte)_StackCount;
}
else
{
item = new ConquerItem(true);
item.StackSize = 1;
times--;
}
#endregion Stacksize
item.ID = id;
item.Plus = plus;
item.Bound = false;
item.Durability = item.MaximDurability = infos.BaseInformation.Durability;
item.StackSize = 1;
item.MaxStackSize = infos.BaseInformation.StackSize;
item.SocketOne = Game.Enums.Gem.SuperDragonGem;
item.SocketTwo = Game.Enums.Gem.SuperDragonGem;
item.Enchant = 255;
item.Bless = 7;
Add(item, Enums.ItemUse.CreateAndAdd);
if (purfystabliz == false)
{
#region purfy without stablize
ItemAdding.Purification_ purify = new ItemAdding.Purification_();
purify.AddedOn = DateTime.Now;
purify.Available = true;
purify.ItemUID = item.UID;
purify.PurificationLevel = purfylevel;
purify.PurificationDuration = timeofpurfy * 24 * 60 * 60;
purify.PurificationItemID = soulitem;
Database.ItemAddingTable.AddPurification(purify);
item.Purification = purify;
item.Mode = Conquer_Online_Server.Game.Enums.ItemMode.Update;
item.Send(Owner);
ItemAdding effect = new ItemAdding(true);
effect.Type = ItemAdding.PurificationEffect;
effect.Append2(purify);
Owner.Send(effect);
#endregion
}
else
{
#region purfy with stabliz
ItemAdding.Purification_ purify = new ItemAdding.Purification_();
purify.AddedOn = DateTime.Now;
purify.Available = true;
purify.ItemUID = item.UID;
purify.PurificationLevel = purfylevel;
purify.PurificationDuration = timeofpurfy * 24 * 60 * 60;
purify.PurificationItemID = soulitem;
Database.ItemAddingTable.AddPurification(purify);
item.Purification = purify;
item.Mode = Conquer_Online_Server.Game.Enums.ItemMode.Update;
item.Send(Owner);
ItemAdding effect = new ItemAdding(true);
effect.Type = ItemAdding.PurificationEffect;
effect.Append2(purify);
Owner.Send(effect);
var Backup = item.Purification;
Backup.PurificationDuration = 0;
item.Purification = Backup;
item.Send(Owner);
effect.Type = ItemAdding.StabilizationEffect;
effect.Append2(Backup);
Owner.Send(effect);
Database.ItemAddingTable.Stabilize(item.UID, Backup.PurificationItemID);
#endregion
}
}
else
{
return false;
}
}
times--;
}
catch (Exception e)
{
Program.SaveException(e);
}
return true;
}
وتخش على npc.cs وتضيف ده فى اى مكان
الكود:
#region NPC Stuff By Shadow // ********
case 195291:
{
switch (npcRequest.OptionID)
{
case 0:
{
dialog.Text("Hey there " + client.Entity.Name + " Would you like to take Full Stuff ");
http://dialog.Option("soul without stabliz", 1);
http://dialog.Option("soul with stabliz", 2);
dialog.Option("Stuff Ninja Multiplied by Soul", 3);
dialog.Option("Stuff Monk Multiplied by Soul", 4);
dialog.Option("Stuff Taoist Multiplied by Soul", 5);
dialog.Option("Stuff Trojan Multiplied by Soul", 6);
dialog.Option("Stuff Pirate Multiplied by Soul", 7);
dialog.Option("Stuff Warrior Multiplied by Soul", 8);
dialog.Option("Stuff Archer Multiplied by Soul", 9);
dialog.Option("Steed +12", 10);
dialog.Option("Tower", 11);
dialog.Option("Fan", 12);
http://dialog.Option("Mr TiFa", 13);
dialog.Option("I don't care.", 255);
dialog.Send();
break;
}
case 1:
{
client.Inventory.AddSoul(410439, 800110, 6, 12, 12, 1, false, false);
client.Inventory.AddSoul(420439, 800110, 6, 12, 12, 1, false, false);
dialog.Text("You Have Got Stuff And Soul Thanks To Mr.TiFa[GM] ");
dialog.Option("I don't care.", 255);
dialog.Send();
break;
}
case 2:
{
client.Inventory.AddSoul(410439, 800110, 6, 12, 12, 1, true, false);
client.Inventory.AddSoul(420439, 800110, 6, 12, 12, 1, true, false);
dialog.Text("thanks for this gift you have got item soul stablized forever ");
dialog.Option("I don't care.", 255);
dialog.Send();
break;
}
case 3://ninja
{
client.Inventory.AddSoul(601439, 800142, 6, 12, 12, 1, true, false);//Katana
client.Inventory.AddSoul(601439, 800142, 6, 12, 12, 1, true, false);//Katana
client.Inventory.AddSoul(135309, 822071, 6, 12, 12, 1, true, false);//ArmorNinja
client.Inventory.AddSoul(123309, 820076, 6, 12, 12, 1, true, false);//NinjaHood
client.Inventory.AddSoul(120269, 821033, 6, 12, 12, 1, true, false);//Necklace
client.Inventory.AddSoul(150269, 823059, 6, 12, 12, 1, true, false);//Ring
client.Inventory.AddSoul(160249, 824020, 6, 12, 12, 1, true, false);//Boot
dialog.Text("thanks for this gift you have got item soul stablized forever ");
dialog.Option("I don't care.", 255);
dialog.Send();
break;
}
case 4://Monk
{
client.Inventory.AddSoul(610439, 800725, 6, 12, 12, 1, true, false);//Beads
client.Inventory.AddSoul(610439, 800725, 6, 12, 12, 1, true, false);//Beads
client.Inventory.AddSoul(136309, 822071, 6, 12, 12, 1, true, false);//ArmorMonk
client.Inventory.AddSoul(143309, 820076, 6, 12, 12, 1, true, false);//CapMonk
client.Inventory.AddSoul(120269, 821033, 6, 12, 12, 1, true, false);//Necklace
client.Inventory.AddSoul(150269, 823059, 6, 12, 12, 1, true, false);//Ring
client.Inventory.AddSoul(160249, 824020, 6, 12, 12, 1, true, false);//Boot
dialog.Text("thanks for this gift you have got item soul stablized forever ");
dialog.Option("I don't care.", 255);
dialog.Send();
break;
}
case 5://Fire And Water
{
client.Inventory.AddSoul(421439, 800522, 6, 12, 12, 1, true, false);//BackSword
client.Inventory.AddSoul(134309, 822071, 6, 12, 12, 1, true, false);//ArmorFire
client.Inventory.AddSoul(114309, 820076, 6, 12, 12, 1, true, false);//CapFire
client.Inventory.AddSoul(152279, 823060, 6, 12, 12, 1, true, false);//Bracelet
client.Inventory.AddSoul(121269, 821034, 6, 12, 12, 1, true, false);//Bag
client.Inventory.AddSoul(160249, 824020, 6, 12, 12, 1, true, false);//Boot
dialog.Text("thanks for this gift you have got item soul stablized forever ");
dialog.Option("I don't care.", 255);
dialog.Send();
break;
}
case 6://Trojan
{
client.Inventory.AddSoul(410439, 800111, 6, 12, 12, 1, true, false);//Blade
client.Inventory.AddSoul(420439, 800111, 6, 12, 12, 1, true, false);//Sword
client.Inventory.AddSoul(130309, 822071, 6, 12, 12, 1, true, false);//ArmorTrojan
client.Inventory.AddSoul(118309, 820076, 6, 12, 12, 1, true, false);//CapTrojan
client.Inventory.AddSoul(120269, 821033, 6, 12, 12, 1, true, false);//Necklace
client.Inventory.AddSoul(150269, 823059, 6, 12, 12, 1, true, false);//Ring
client.Inventory.AddSoul(160249, 824020, 6, 12, 12, 1, true, false);//Boot
dialog.Text("thanks for this gift you have got item soul stablized forever ");
dialog.Option("I don't care.", 255);
dialog.Send();
break;
}
case 7://Pirate
{
client.Inventory.AddSoul(611439, 800811, 6, 12, 12, 1, true, false);//Rapier
client.Inventory.AddSoul(612439, 800810, 6, 12, 12, 1, true, false);//Pistol
client.Inventory.AddSoul(139309, 822071, 6, 12, 12, 1, true, false);//ArmorPirate
client.Inventory.AddSoul(144309, 820076, 6, 12, 12, 1, true, false);//CapPirate
client.Inventory.AddSoul(120269, 821033, 6, 12, 12, 1, true, false);//Necklace
client.Inventory.AddSoul(150269, 823059, 6, 12, 12, 1, true, false);//Ring
client.Inventory.AddSoul(160249, 824020, 6, 12, 12, 1, true, false);//Boot
dialog.Text("thanks for this gift you have got item soul stablized forever ");
dialog.Option("I don't care.", 255);
dialog.Send();
break;
}
case 8://Warrior
{
client.Inventory.AddSoul(560439, 800215, 6, 12, 12, 1, true, false);//Spear
client.Inventory.AddSoul(900309, 800422, 6, 12, 12, 1, true, false);//Shield
client.Inventory.AddSoul(131309, 822071, 6, 12, 12, 1, true, false);//ArmorWarrior
client.Inventory.AddSoul(111309, 820076, 6, 12, 12, 1, true, false);//CapWarrior
client.Inventory.AddSoul(120269, 821033, 6, 12, 12, 1, true, false);//Necklace
client.Inventory.AddSoul(150269, 823059, 6, 12, 12, 1, true, false);//Ring
client.Inventory.AddSoul(160249, 824020, 6, 12, 12, 1, true, false);//Boot
dialog.Text("thanks for this gift you have got item soul stablized forever ");
dialog.Option("I don't care.", 255);
dialog.Send();
break;
}
case 9://Archer
{
client.Inventory.AddSoul(613429, 800917, 6, 12, 12, 1, true, false);//Knife
client.Inventory.AddSoul(613429, 800917, 6, 12, 12, 1, true, false);//Knife
client.Inventory.AddSoul(500429, 800618, 6, 12, 12, 1, true, false);//Bow
client.Inventory.AddSoul(133309, 822071, 6, 12, 12, 1, true, false);//ArmorArcher
client.Inventory.AddSoul(113309, 820076, 6, 12, 12, 1, true, false);//CapArcher
client.Inventory.AddSoul(120269, 821033, 6, 12, 12, 1, true, false);//Necklace
client.Inventory.AddSoul(150269, 823059, 6, 12, 12, 1, true, false);//Ring
client.Inventory.AddSoul(160249, 824020, 6, 12, 12, 1, true, false);//Boot
dialog.Text("thanks for this gift you have got item soul stablized forever ");
dialog.Option("I don't care.", 255);
dialog.Send();
break;
}
#region Steed
case 10:
{
uint itemid1 = 300000;//BattleSpear
ConquerItem item1 = new ConquerItem(true);
item1.ID = itemid1;
item1.Color = Conquer_Online_Server.Game.Enums.Color.White;
item1.Plus = 12;
item1.Durability = item1.MaximDurability = Conquer_Online_Server.Database.ConquerItemInformation.BaseInformations[itemid1].Durability;
client.Inventory.Add(item1, Conquer_Online_Server.Game.Enums.ItemUse.CreateAndAdd);
break;
}
#endregion
#region TowER
case 11:
{
uint itemid1 = 202009;//BattleSpear
ConquerItem item1 = new ConquerItem(true);
item1.ID = itemid1;
item1.Color = Conquer_Online_Server.Game.Enums.Color.White;
item1.Plus = 12;
http://item6.Bless = 1;
item1.SocketOne = Game.Enums.Gem.SuperGloryGem;
item1.SocketTwo = Game.Enums.Gem.SuperGloryGem;
item1.Durability = item1.MaximDurability = Conquer_Online_Server.Database.ConquerItemInformation.BaseInformations[itemid1].Durability;
client.Inventory.Add(item1, Conquer_Online_Server.Game.Enums.ItemUse.CreateAndAdd);
break;
}
#endregion
#region Fan
case 12:
{
uint itemid1 = 201009;//BattleSpear
ConquerItem item1 = new ConquerItem(true);
item1.ID = itemid1;
item1.Color = Conquer_Online_Server.Game.Enums.Color.White;
item1.Plus = 12;
http://item6.Bless = 1;
item1.SocketOne = Game.Enums.Gem.SuperThunderGem;
item1.SocketTwo = Game.Enums.Gem.SuperThunderGem;
item1.Durability = item1.MaximDurability = Conquer_Online_Server.Database.ConquerItemInformation.BaseInformations[itemid1].Durability;
client.Inventory.Add(item1, Conquer_Online_Server.Game.Enums.ItemUse.CreateAndAdd);
break;
}
#endregion
}
break;
}
#endregion
وتخش فى النافى كات على npcs وتضيف ده فى سطر جديد
الكود:
195291 0 0 SellerStuff[Mr Alsokary] 2 45420 -1 1002 311 283 0 0 0 0 0 0
الي مش عارف يضيفو يكلمني
صور التاكيد :D